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The three are Danny, Junior, and Olson (the leader of the group). The three fishermen from earlier are revealed to be dabbling in piracy and are looking to steal from the group. She can also pester Brad and Conrad while the two are talking. The gang will then talk about horror stories (not really Man of Medan-related, but you can see the tropes from B-movie horror flicks) and finding “Manchurian Gold.” Julia can be apologetic to Fliss if she gets angry. You’ll then spot Fliss and Conrad making out if the two flirted earlier.Ĭheck your room below deck to find the coordinates of the so-called “Manchurian Gold.” If you said “yes” to the proposal, the two will have an additional lovey-dovey dialogue. Choose to be “cautious” then “reluctant” so Julia doesn’t suffer from decompression sickness later on which leads to her death. You’re presented with two sets of dialogue choices. Major Decision: There’s a bit of panic going on while the couple is about to surface. Since I’m a romantic at heart, I had Julia agree. Julia can choose to accept the proposal or hold off for the moment. Major Decision: After the cringeworthy “Come at me, shark!” moment, Alex will propose to Julia (if Brad told him to “go with his gut” earlier). After that, if you have the bangstick, you’ll be able to open the cockpit’s door. Interact with the skeletal remains of the crewman. There’s a secret to your right (a bullet) and another to your left (life rafts). Once the scene’s done, swim forward through the narrow corridor. Press the correct button once prompted to get a hold of the clue. Investigate the small pipe and Julia will see a document that she can grab if she tells Alex to “live a little.” This is one of the 50 secret clues in Man of Medan that’ll help you piece together the game’s narrative. This one shows Julia suffering from decompression sickness (the bends). Premonition: Swim forward a bit and you’ll spot a portrait with another Premonition. If you miss this prompt, Julia’s leg will get injured and she’ll have a bandage on her wound for the rest of the game. Press the correct button to avoid getting injured by the sharp metal that’s protruding from the plane. The fishermen arrive and Conrad’s douchebaggery is out of your hands.

Speak to Conrad again to start a cutscene. This time, it’s about Conrad’s escape from villains.įliss can examine her diving instructor’s ID, allowing her to hide it in a drawer.Ĭheck out the radio (next to the tablet) so Fliss can attempt to contact Alex and Julia. The portrait will show you a Premonition. Premonition: Go below deck and check the bathroom. Choosing some playful and romantic dialogue options will lead to the two of them having some cozy time alone. You can choose to have a beer and flirt with Conrad. The bangstick is used to open the cockpit of the wrecked plane. Picking up the bangstick first will have Julia ask if the two of you can take a selfie.

Premonition: You can check the portrait below deck to see a Premonition related to Brad remaining hidden. Your dialogue with Fliss can change your relationship. Talking to Alex this way will make your older brother propose to Julia while the two are underwater. Major Decision: Brad can tell Alex to “go with his gut” when the latter opens up about major life decisions. Man of Medan: Act I – The Duke of Milan Bradīrad can drink beer with Conrad and feel a bit tipsy. You can shoot the thing that’s out to get you. Heading through the doorway will trigger a cinematic. They usually have a shiny/sparkling glow highlighting if you can examine them.Įventually, you’ll reach the workshop, which has a number of crates and vehicles. You’ll learn, fairly early on, that you’ll want to interact with numerous objects in Man of Medan. This short instance will have a sergeant running amok with his firearm while you’re hiding. Think of it like a rhythm-based mini-game. Keep Calm: Time the button presses correctly (“A” for the gamepad and “S” for the keyboard) in-tune with the heartbeat or icons. Find Charlie in the brig and continue exploring the lower decks. Check the locker for a surprise and pick up the key. If you beat the mechanical carnival puppet after a fairly lengthy QTE sequence, you’ll unlock an achievement.Įxamine the objects in your room once you wake up. It’s as easy as any quick-time event (QTE) sequence. Your dialogue choices here do not change anything in the long-run.Īchievement: This is a tutorial mini-game to learn Man of Medan‘s basic controls.
